I design and build immersive interactive systems using Unity, C#, and Blender. My focus is gameplay architecture, modular environments, and production-ready pipelines.
Custom inventory logic, interaction frameworks, and modular game architecture built in Unity.
VR-focused design emphasizing physicality, realism, and player agency.
Blender modeling, asset optimization, and end-to-end integration from DCC to engine.
I’m currently developing modular environments and interaction systems designed for immersive, high-impact experiences. My goal is to join a professional game development team where I can contribute as a client-side engineer while continuing to grow technically and creatively.
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